From the one who made the "Spare Time" series, Take Nekonetoru. This is a 4-panel manga series about Uma Musume where we can see the girls horsing around in their daily lives.
A mental battle against the strongest evil spirit just five seconds after being born! …And while he was doing that, his magic power ended up getting maxed out?! Shirakami Kai was reincarnated into an alternate Japan where monsters known as “Spirit Fiends” exist. But when he was born, for some reason, he was caught up in a ritual to summon the “strongest evil spirit.” A curse tried to kill his mother, after which the evil spirit went on a rampage, trying to take over Kai’s body. And while he continued to battle against the strongest evil spirit inside his head, he became an incredibly powerful entity without even realizing it?!
The story of castle otaku, Ume, meeting a sexy blonde escort girl named Shigure...Is that really it or is there more? Read and find out!
The story about the living legend of Fighting Games, Daigo Umehara is now in comic form! The year is 1996. Shinya Oonuki is another gifted gamer living in the same era as Umehara. This man encounters the glamor of fighting games which leads him towards the path of obsession. This story covers the raging battles between Umehara and Nuki, two players who have carved their names into the history of fighting games!
The decade is the '90s, and fighting games are taking Japan by storm. Against the backdrop of this fighting game frenzy, gamers gather day and night at the arcades to test their mettle. And amidst the fervor, one boy meets his destiny...An exciting young adult comic about the youth of Japan's first professional gamer, Daigo Umehara, is about to unfold!
Although he's tall and athletically gifted, Oga Masamichi is a boy best known for being a huge scaredy-cat. And recently, there's something that's got him even more on edge than usual... And that's him being haunted by what he's sure is the ghost of a girl who committed suicide at the school long ago, and still stalks its halls!But, the truth is, the girl that Oga has been swearing up and down is a ghost that's out to get him is actually Sayama Umeko, a sweet and pure girl who is totally in love with him.
Unemployed 19-year-old Kazuma has been summoned to Asagiri Island, rumored to be home to long lost pirate treasure. He ends up working as an odd-job man at Umine Inn, a traditional Japanese café with women-only lodgings and a host of eccentric yet beautiful women. The stuff of dreams for any man - a romantic comedy about island life and treasure hunting, where the surroundings are beautiful in more ways than one!
Unemployed 19-year-old Kazuma has been summoned to Asagiri Island, rumored to be home to long lost pirate treasure. He ends up working as an odd-job man at Umine Inn, a traditional Japanese café with women-only lodgings and a host of eccentric yet beautiful women. The stuff of dreams for any man - a romantic comedy about island life and treasure hunting, where the surroundings are beautiful in more ways than one!
On the secluded island of Rokkenjima, owned by the rich and powerful Ushiromiya family, mysterious murders begin to occur as outlined on the epitaph of the Golden Witch Beatrice, whose existence has been continually denied by Battler Ushiromiya. When Beatrice defaults a win against Battler, she loses the will to continue and withdraws. As Battler waits for her to awaken, the witches Bernkastel and Lambdadelta wreck havoc upon the game board and the fates of those on Rokkenjima. When Battler re-enters the game to take the game board back for Beatrice, he discovers the circumstances have changed. In 1986, detective Erika Furudo has joined the inhabitants of Rokkenjima, approaching the murders from a "mystery" perspective in contrast to Battler's approach of "anti-fantasy" and denying magic. As Erika's investigation begins, the consequences of Natsuhi Ushiromiya's past actions regarding an offer from the family head, Kinzo, surface.
On the secluded island of Rokkenjima, Battler Ushiromiya and his family were trapped and murdered under unusual circumstances attributed to Beatrice, the Golden Witch. After continually challenging the existence of magic and powerful witches, Battler has become the Game Master of the board involving the mysterious events that occured. To prove his understanding of the mystery, he must defeat Erika Furudo, the detective and piece for the witch Bernkastel. Meanwhile, a childlike Beatrice, reborn through Battler's efforts, struggles to regain her former personality for Battler's sake. As the new game begins, the unfolding events are brought into existence by two objective observers: the Witch of the Theatre, Featherine Augustus Aurora, and her chosen reader, Ange Ushiromiya, Battler's sister as she is in 1998. On Rokkenjima in 1986, love becomes important to understanding the truth behind the events, particularly as it pertains to George and Jessica Ushiromiya, and the servants Shannon and Kanon.
On October 1986, the members of the wealthy Ushiromiya family and a number of their servants mysteriously died. When rumours began to circulate regarding who was responsible, it was said that the Golden Witch Beatrice magically caused the tragic events to occur. To reveal the truth behind what happened, the Witch of Miracles Bernkastel presents an alternate reality where Battler Ushiromiya does not come to Rokkenjima and the Golden Witch does not exist. Instead, the mystery child who was abandoned nineteen years ago has been designated the uncontested heir to the family as Lion Ushiromiya, whose existence holds the source of everything presented thus far. To solve the mystery, Bernkastel brings Willard H. Wright, the reluctant former Head Inquisitor of the SSVD redemption agency, to the island as a detective to solve the mystery of Beatrice, including the origin of the legend of the Golden Witch and her true identity.
The eighth and concluding arc of the Umineko no Naku Koro ni Chiru series. After losing her entire family as a result of the mysterious murders on Rokkenjima, Ange Ushiromiya is driven by loneliness to learn the truth behind their deaths. Dissatisfied with the conclusions suggested in the previous solutions, her brother Battler appears to a six-year-old version of Ange to fulfill her desire to join everyone on Rokkenjima. As Battler and Beatrice open the gameboard one last time for Ange's sake, Ange soon becomes suspicious of the happy but inconsistent circumstances Battler has presented to her. In spite of the potential sorrow it will bring, Ange is determined to learn the truth and defeat the witches behind the events on Rokkenjima once and for all, even if it means defying Battler's wishes.