In 1986, eleven members of the Ushiromiya family and several of their servants were trapped and mysteriously murdered on Rokkenjima, which the Golden Witch Beatrice claims to be responsible for. While Battler Ushiromiya is unable to defeat her and explain how the murders occurred without magic, he refuses to acknowledge Beatrice, forcing their game to continue with higher stakes. As the events on Rokkenjima are begin again, Eva Ushiromiya succeeds in solving the Epitaph of the Golden Witch in order to become the head of the Ushiromiya family and inherit the family's massive fortune. However, a phantom of Eva's dark side emerges and uncontrollably begins to wreck havoc on the island as Beatrice's successor.
In 1998, Battler Ushiromiya's younger sister Ange has lived a miserable life being raised by her Aunt Eva, the only survivor of the murders on Rokkenjima. Bullied and unhappy, Ange finds solace in the diary of her cousin Maria and the world of magic until she rejects its existence. However, with Eva's death and the inheritance of Beatrice's titles, Ange receives an offer from the witch Bernkastel on how to bring back her lost family. Meanwhile, in 1986, Battler Ushiromiya and the Golden Witch Beatrice continue their game, with Battler aided by Ange, hailing from twelve years in the future, in hopes of saving their family at last.
Part of the Umineko When They Cry franchise. This side-story takes place outside the main story.<br><br>The story expands on the use of the Purple Declaration introduced by Bernkastel in Twilight of the Golden Witch. The Red Truth still applies in this game even though there are lesser than usual games. Knox's rules are stated in red to show that it is valid in this game.
Ever since she was young, Eva Ushiromiya has worked tirelessly to prove herself as the ideal successor to the Ushiromiya family headship. Despite facing endless discrimination as a woman, she is determined to overcome the odds and surpass her older brother Krauss, who is set to inherit the position by way of birthright. An opportunity to realize her dream comes at the annual conference on the island of Rokkenjima. With the announcement of the epitaph's riddle, Eva believes that finding the hidden gold will force the rest of the family members to acknowledge her. However, as the adults of the Ushiromiya family decipher the puzzle, a string of unexplained murders ensues, forewarning the unfortunate fate that awaits them in the end. Meanwhile, the game board between the Golden Witch Beatrice and Battler Ushiromiya commences once more—bringing new yet unlikely accomplices to participate in the duel.
In the final installment of Umineko no Naku Koro ni, Ange attends the 1986 conference alongside her family, endeavoring to solve the enigma that has plagued them and settle the age-old debate between fact and fiction.
From ANN: Kaname Okiura, a student of Prefectoral Umineko Shougyou High ("Umisho" for short), joined the school's swimming club in order to learn how to swim, but the club is filled with weirdos, let alone teaches him swimming. Then, a sunny, happy-go-lucky girl named Amuro Ninagawa who was transferred from Okinawa joined the club. Her extraordinary underwater speed and unorthodox swimming style (plus her personal habit of nude swimming—a powerful magnet to teenage boys) surprised every club member, especially Okiura, because she reminds him of a mermaid-like creature he saw only once in his early childhood.
Read Manhwa Unbeatable Lv.1 / 최강 레벨 1 The Raid Failed. In A Desperate Situation, Facing The Dungeon Boss’s Self-Destruction, Lee Geonwoo Is Left Alone In The Boss Room Due To A Teammate’s Betrayal. Just When He Thought Everything Was Over, He Coincidentally Obtained A Dagger. Afterwards, His Life Completely Changes… He Managed To Save His Life, But Not Only Did His Hard-Earned Level Return To 1, -‘Mosquito’ Has Been Caught. -Level Has Increased. It’s Clear That The Level Has Increased, But Why Does The Level Remain The Same?
Bekku Nanaki, a clairvoyant who could foresee disasters, moved to Tokyo from a rural area to escape from her visions. While residing there, she narrowly avoids being crushed by a billboard during a calamity on the street, but a mobile fish merchant saves her life. The next day, she recognizes the kind stranger as Banjou Kizaki, her former schoolmate who was held back in school for his alleged bad luck that caused accidents and incidents. Despite his reputation, she becomes fascinated by his peculiar behavior when he explains it as having the power to change the future.
Seventeen years ago, Takafumi’s uncle fell into a coma, but now he’s back like a man risen from his grave. Soon, Takafumi discovers two bizarre things: His uncle treasures video games above all else, and, while comatose, he was actually transported to another world as some heroic guardian! Now, not only does Takafumi have to room with an uncle who is literally magical, he also has to catch the guy up on two decades of history-smartphones, high-speed internet, modern anime tropes…and the traumatic outcome of the ’90s console war!
Kou's fondness for girls extends even to his childhood friend and next-door neighbor, Mana. However, Mana only views him as a brother, despite her popularity among boys due to her physical attributes. But this does not hinder Kou's desire for her, as he embarks on the journey of fulfilling his uniform fetishism by winning over Mana.
In this world, taming creatures is commonplace. From animals to plants, elements, specters, and robots, everything from the nine-tailed flame fox to the tree of life, the thunder cloud fairy, the skeleton lord, the robotic fleet maiden, and even antique blades with cultivated spirits can be kept as pets. Those who form a contract with, nurture, and tame them are known as tamers. Shi Yu, a mythologist and archaeologist, finds himself transmigrated to this world, in search of a lost past and a forgotten legend. He embarks on an unconventional journey of taming to uncover the truth.