Being a manga author has always been Yamakawa Nanao’s dream. He even postponed college for two years so that he could pursue it, but when his work that he put everything he has into it is rejected by every publisher, he loses hope. At a below average college and no real direction in life, Nanao meets a fortune teller that leads him to the horse tracks. There, he meets a group of college students, Beniko, Midori, Shun and Soukichi, who form their own winner\'s circle, a group of people who bet on horses not for entertainment but as a form of income. Nanao has no knowledge of horse betting but his ability to see the smallest of details in the horses shocks the members and he is allowed to join the club. If he plays it right, he could make an extremely comfortable living off of this new found talent.
Being a manga author has always been Yamakawa Nanao’s dream. He even postponed college for two years so that he could pursue it, but when his work that he put everything he has into it is rejected by every publisher, he loses hope. At a below average college and no real direction in life, Nanao meets a fortune teller that leads him to the horse tracks. There, he meets a group of college students, Beniko, Midori, Shun and Soukichi, who form their own winner\'s circle, a group of people who bet on horses not for entertainment but as a form of income. Nanao has no knowledge of horse betting but his ability to see the smallest of details in the horses shocks the members and he is allowed to join the club. If he plays it right, he could make an extremely comfortable living off of this new found talent.
From MangaHelpers: Shirakawa Ro has to move to a relative’s town in the country side with his twin sister Haruna when their mother suddenly dies in a car accident. Left as orphans at the age of 15, the two have to deal not only with their only parent but an entire new environment. Ro was supposed to succeed his mom’s dream of winning a medal in the Olympics but with her dying the day before the big event, Ro breaks down and misses his only chance to reach his dream. Now stuck in the small town of Tomakomai, Ro finds a new passion in ice hockey and regains his focus in life. [vyc]
Sakura Hane has to ride her bicycle up several steep hills just to get to her new high school. As she is desperately pedaling, she sees and hears a motorcycle zoom past her and instantly falls in love with it. It turns out that bike was driven by her new classmate Amano Onsa, one badass girl who decided to attend this school because of one reason, there is no policy against motorcycles. Not only that, there is apparently a motorcycle club on campus. Hane and Onsa instantly become friends and she is able to convince Hane to start riding a bike. Now the only thing Hane has to do is get a license...
Everyone wants a fresh start in high school and that applies ten fold for Toujima Asahi. She hopes that she can create a new image of coolness at Futatsuzaka High School; a school that used to be all girls until recently, which explains the female population being 5 times that of the male and the extracurricular activities being female oriented. Change isn’t as easy as Asahi thought and she is introduced to Maharu, a strong minded girl, and to Naginata, a sport similar to kendo. Asahi realizes that Naginata is what she needs in order to become a new person, as the sport allows those who are not the most athletical to shine even on a national level.
As soon as he entered high school, Shiki Koshiyama was invited to the mysterious \"Quiz Study Group\" led by his senpai. What will Shiki run into when being dragged along by his classmate Mari into the dazzling world of competitive quizzes?! Get ready for a manga that features fierce quiz competitions!
Question: What is the format of competitive quiz bowls, called "golden rule" by truly able players? Answer: 7 Right 3 Wrong Explanation: It means that one wins when he gets seven correct answers, or gets disqualifed when he gives three incorrect answers. It's a standard rule loved by competitive quiz bowl players.
Nanashima's high school baseball team missed going to the Koshien by one heartbreaking game during his 2nd year in school. Now as a 3rd year and the team captain, he sees that the team is nothing compared to last year. The all star starters from last year have graduated and Nanashima is left with unskilled and, more importantly, unmotivated players that have no shot at making the Koshien. That is when Toku-san, an old man in the neighborhood who has watched every practice and every game the school has ever played for the past few decades, secretly entrusts Nanashima with 1.000.000 yen. Toku-san wants Nanashima to use the money however he wants to ensure the team makes it to the Koshien. But that large of an untraceable fund is too big of a responsibility for a high school teenager and even a goodhearted kid like Nanashima might fall into its temptation.
Prince of Tennis II The purported advertisement from the Jump Square issue says that everything in The Prince of Tennis up to now has been \"prologue\" and that \"a new legend for [the main character] Ryoma and the others will begin.\" This new legend focuses on Ryoma and other middle school tennis players experience against high school and Japan All-stars (Japan U-17 Representatives).
The purported advertisement from the Jump Square issue says that everything in The Prince of Tennis up to now has been "prologue" and that "a new legend for [the main character] Ryoma and the others will begin." This continues what happened in the "Prince of Tennis ", after the end of the tournament . In "The New Prince of Tennis," Ryoma and the others (team members and teams they faced) begin a new adventure when they are the only 50 middle school students to be invited to the Japanese High School Representatives Selection Camp where only the top potentials in the Japanese tennis world train.What will happen now?
Otaku Sakamichi Onoda has just entered high school and plans to join the anime club. In middle school, Onoda didn’t have any friends with whom he could talk about anime, games, Akihabara and other otaku things, and he is hoping he can make such friends in the anime club, but he finds out it's been disbanded. In order to reestablish the club he tries to find 4 other people who would like to join. Since he was a little boy, Onoda has ridden his mamachari–a bulky bicycle with a step-through frame mainly used for short rides, such as for casual fun or to pick up groceries–to go to Akihabara every week to check out or buy otaku things. Fellow freshman Shunsuke Imaizumi and bicyclist, while training, notices a boy (Onoda) riding his mamachari up a steep road. Freshman and road racing cyclist, Shokichi Naruko visits Akihabara to get some Gundam plastic models for his younger brothers and meets Onoda who catches his attention because of the his cycling skill on the mamachari and later find out they go to the same school. Later on, both Naruko and Imaizumi try to convince him to join the bicycle racing club, but will he?
Raimon Middle School 's soccer club captain, Endou Mamoru is in a pinch - his club is about to be destroyed! Literally! To avert the wrecking ball and disbanding of the club, his team must win against the toughest soccer team in the area - Teikoku. Will Endou and his team meet a crushing defeat or will a mysterious transfer student with a fiery kick save them from disaster?!