Sonokawa Junpei is a 19-year-old who works multiple part-time jobs to support his little sister and unwell mother. One day, he discovers a major cash prize at the company where he works as a janitor, V Line, for anyone who can discover the cheating method of a major champion (a user named 'M') of their online mahjong game. As it happens, this same 'M' shows up at the family restaurant where Junpei also works, and Junpei jumps at the opportunity to get money for his family! His strategy is to befriend 'M' (whose name is Mizuki) and uncover his cheating method. When he goes to Mizuki's house, though, it is clear that the befriending part is going to be a challenge. He learns from Mizuki's older sister that he suffered head trauma in the accident that killed their parents. Since then, he has lacked the ability to experience emotion, though he has also gained amazing powers of memory. He spends all of his time playing--and winning--online mahjong. Now, Junpei wants to genuinely become Mizuki's friend, and to help prove that he is a genius, not a cheater!
From MangaHelpers: A new life begins for Kitahara Iori as he begins his college career near the ocean in Izu city, full of excitement for his new life. He will be moving into his Uncle's diving store "Grand Blue." There he finds the beautiful ocean, beautiful women, and men that love diving and alcohol. Will Iori be able to live his dream college life? [DrCoke] --------------------- This manga centers on the budding youthful drama of a college student living along in a coastal city who meets a scuba-diving and fun-loving upperclassmen.
Kinnikuman has returned after 24 years of its run in Weekly Shonen JUMP\'s has ended. This Fan book thoroughly introduces the series for newcomers, filled with cool behind the scenes workshops, character bios, commentary, and unseen interviews!
It is a divine ritual, a martial art, a combat sport—it\'s sumo!! A \"small\" new student, Ushio Hinomaru, appears before the weak little sumo club of Oodachi High School! The words \"big\" and \"heavy\" are the rules to this sport, which does not fit this newbie any inch, but this guy goes and does what…!? Ushio and the small sumo club climbs its way to the top! The goal is Hinoshita Kaisan (a title for the highest rank in professional sumo, equivalent of Yokozuna)! A fired up high school sumo tale—no retakes allowed!!
Inubuse Kuromu aspired to be King in Chess, he was so skilled he represented Japan in the World Youth Chess Championship at age 11. However, due to his loss to a mysterious, wolf-like player, he developed a condition where he can't sit in front of anyone?! Because of this condition, he stopped playing Chess and chose to solely focus on his studies until his fingers break. Three years since his loss, while desperately still holding onto his title as 'King' through internet Chess, he meets an incredibly strong opponent. This game…starts his tale to become King.
The long-awaited new Saki spinoff, centering around the past of Harue and the pros Hayarin, Kokaji and Noyori.
Pairing: Generation of Miracles + Kagami Taiga x Kuroko Tetsuya
From ANN: The story of Mix takes place in the same Meisei Gakuen high school as Touch, only it is set 26 years later. Like Touch, Mix revolves around brothers, and promotional images indicate that Mix will also have the sport of baseball as a theme.
Being a manga author has always been Yamakawa Nanao’s dream. He even postponed college for two years so that he could pursue it, but when his work that he put everything he has into it is rejected by every publisher, he loses hope. At a below average college and no real direction in life, Nanao meets a fortune teller that leads him to the horse tracks. There, he meets a group of college students, Beniko, Midori, Shun and Soukichi, who form their own winner\'s circle, a group of people who bet on horses not for entertainment but as a form of income. Nanao has no knowledge of horse betting but his ability to see the smallest of details in the horses shocks the members and he is allowed to join the club. If he plays it right, he could make an extremely comfortable living off of this new found talent.
Being a manga author has always been Yamakawa Nanao’s dream. He even postponed college for two years so that he could pursue it, but when his work that he put everything he has into it is rejected by every publisher, he loses hope. At a below average college and no real direction in life, Nanao meets a fortune teller that leads him to the horse tracks. There, he meets a group of college students, Beniko, Midori, Shun and Soukichi, who form their own winner\'s circle, a group of people who bet on horses not for entertainment but as a form of income. Nanao has no knowledge of horse betting but his ability to see the smallest of details in the horses shocks the members and he is allowed to join the club. If he plays it right, he could make an extremely comfortable living off of this new found talent.
From MangaHelpers: Shirakawa Ro has to move to a relative’s town in the country side with his twin sister Haruna when their mother suddenly dies in a car accident. Left as orphans at the age of 15, the two have to deal not only with their only parent but an entire new environment. Ro was supposed to succeed his mom’s dream of winning a medal in the Olympics but with her dying the day before the big event, Ro breaks down and misses his only chance to reach his dream. Now stuck in the small town of Tomakomai, Ro finds a new passion in ice hockey and regains his focus in life. [vyc]